using System;

namespace game_stuff
{
    internal class EnemyStatusDamageAddStatus
    {
        public float LossHpDmgAdd { get; private set; }
        public float MoreArmorDmgAdd { get; private set; }
        public float ExtraShieldDmgAdd { get; private set; }
        public float ShieldDmgAdd { get; private set; }

        public EnemyStatusDamageAddStatus()
        {
            LossHpDmgAdd = 0f;
            MoreArmorDmgAdd = 0f;
            ExtraShieldDmgAdd = 0f;
            ShieldDmgAdd = 0f;
        }

        public void Refresh(float[] vector)
        {
            LossHpDmgAdd = vector[0];
            MoreArmorDmgAdd = vector[1];
            ExtraShieldDmgAdd = vector[2];
            ShieldDmgAdd = vector[3];
        }
    }
}